Major League Figure
Skating Match
Major League Figure Skating® (MLFSTM)
is unlike any other skating competition in the world. Whereas the typical
skating competition requires each skater to compete against one another,
Major League Figure Skating has team competition. An MLFS team is formed by
two groups of five skaters; each team battles it out in six different events
to earn team points. The team that has earned the most points wins the
match. The entire match from start to finish is between and hour and a half
to two hours in length. The judging of the event is different compared to
the traditional way that we’ve been exposed to. Each skater is judged on
the presentation, difficulty and execution of each element. There are no
ordinal (First, Second, etc.) marks. For example, if two of the skaters
skate exceptionally well and the remainders do not, those two skaters will
earn their team the majority of points. Except in the Add-On Challenge, only
the winner of each segment earns team points. A total of 250 team points
are up for grabs in an MLFS Match. The first team to reach 126 points is the
winner.
The events are:
- Team Freeskate
- Jump Face-Off
- Spin Face-Off
- Technical Showdown
- Artistic
- Add-On Challenge
Team Freeskate - All five team members
participate in this event. The Team Freeskate begins with one team member on
the ice. Each skater performs their section of the freeskate program which
must include 2 of the 10 required team elements. Like in a relay race, upon
the conclusion of their section, the skater “hand offs” or transitions
between themselves and the next skater. This type of transition must include
some sort of synchronized skating maneuver. At the conclusion of the fifth
and final skaters all five skaters are on the ice and join together for the
ending of the program. A total of 65 team points are up for grabs in this
event.
Jump Face-Off
- Three
members of each team compete head-to-head in the Jump Face-Off. The sequence
of skaters alternates between the two teams. The event consists of three
different jumps that are attempted one jump at a time. The number of
rotations for each jump is optional. The greater the number of rotations,
the higher the base mark will be. Each skater has the option to attempt a
second jump. Once a skater has entered second jump the mark of the first
jump is discarded. The first jump is the Axel. Second jump is a skater’s
choice combination and the final jump is based upon a draw, prior to the
match, of a Flip, Loop, or Lutz. A total of 30 team points are up for grabs
in this event.
Spin Face-Off - Three members of each team compete head-to-head in
the Spin Face-Off. The sequence of skaters alternates between the two teams.
The event consists of two different spins. The first spin is a skater’s
choice flying spin and the second spin is a combination spin with up to two
changes of foot and an unlimited number of positions. A total of 25 team
points are up for grabs in this event.
Technical Showdown - Two members of each team compete in two
different predefined program patterns and music. Each pattern contains
jumps, moves and spins. Each skater may optionally add additional maneuvers
within the patterns to increase the level of difficulty. A total of 40 team
points are up for grabs in this event.
Artistic Interpretative - Two members of each team compete in
the Artistic Interpretive event. Each skater is required to interpret a
piece of music of their own choosing. The skaters are judged on their
artistic interpretation of that music as well the development of a
well-balanced composition, creativity, confidence with the musical pace,
expression of the music’s temperament, variation of speed, and ice usage. A
total of 60 team points are up for grabs in this event.
Add-On Challenge - Three members of each team compete head-to-head in
the Add-On Challenge. This event is made up of six different elements and
divided into 3 different segments, attempted in a specific order. The order
of the elements are: Solo Jump, Flying Camel, Jump of choice from connecting
steps, circular footwork, two Jump Combination and Blur Spin. The first
skater determines the Solo jump to be attempted and performs the Flying
Camel. Each element performing them with a minimal number or skating
strokes. The second skater of the segment must duplicate or better the
elements attempted by the first skater. The winner of the first segment will
earn 5 team points.
Next, the first skater of the second group must decide the specifics of and
then perform the next two elements. The new elements may only be attempted
after first performing the opening set of two elements as done by the
preceding set of skaters. The second skater from the visiting team must then
perform all four elements. The winner of the second segment will earn 10
team points.
Finally, first skater of the third group must perform the first four
elements, then defines and executes the last two elements. The skater must
them perform all six elements. The winner of the third segment will earn 15
team points. |